#if !defined(AFX_AVATARDIALOGBAR_H__36E9FDF3_6AD4_439B_A329_F3E5B1013523__INCLUDED_)
#define AFX_AVATARDIALOGBAR_H__36E9FDF3_6AD4_439B_A329_F3E5B1013523__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "InitDialogBar.h"

// AvatarDialogBar.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// AvatarDialogBar dialog

class AvatarDialogBar : public CInitDialogBar
{
	DECLARE_DYNAMIC(AvatarDialogBar)

	// Construction
	public:
	AvatarDialogBar();   // standard constructor
	virtual ~AvatarDialogBar();	//added deconstructor

	void OnUpdateButton1(CCmdUI* pCmdUI);

	// Dialog Data
	//{{AFX_DATA(AvatarDialogBar)
	enum { IDD = IDD_DIALOGBAR };
	CButton	m_button1;
	//}}AFX_DATA

	// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(AvatarDialogBar)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

	protected:
	virtual BOOL OnInitDialogBar();

	// Implementation
	protected:

	// Generated message map functions
	//{{AFX_MSG(AvatarDialogBar)
	afx_msg void OnButton1();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_AVATARDIALOGBAR_H__36E9FDF3_6AD4_439B_A329_F3E5B1013523__INCLUDED_)
